It has, ever since, been many different things : One of the staples of early RTS competitive gaming, the main hub for Blizzard's then-new and improved BattleNet, the setup for World of Warcraft's entire storyline and, perhaps most importantly, the cradle for a map editor that ended up changing the face of gaming forever, giving birth to entire genres - the most famous of which remain Tower Defense and, of course, MOBA. The original Warcraft 3 was released in 2002, with its expansion The Frozen Throne coming a year later. This is also meant to hopefully shed some more light, through a big subreddit, on a group of people who have been very hard at work trying to fix Blizzard's many mistakes, and who could do with a bit more mainstream recognition. This is not necessarily meant as a Blizzard-bashing post - though it will inevitably turn out to be one - but more as a summary of the events of the past twelve months, as seen by someone who has been actively playing Warcraft 3 for almost two decades. Disclaimer : I realize this has already been extensively discussed post-release, and that some of you might find this redundant.